


If they would make it too easy it wouldn’t make sense to create other characters with different builds and would kill a huge amount of replayblity. You get 3 free respecs and one unlimited way where you have work for… in that way you can fix your builds, but also encourage you making new characters for trying new builds. The way Blizzard did with D2 actually nailed IMHO. But that’s why i’m also against the idea of making respeccing to easy. A build shouldn’t punish people for mistakes but rather encourage experimenting and trying new ones. I’m one of the folks who find nothing (except class choice) should be set in stone… because one mistake and your whole character is f****** up, and for that i (and other folks two i argue) value my time to much(back in D2 OG days it was differently because for me it was still school time which means too much time plus not that amount of games which you have today). So, respecs ARE unlimited, you just have to do some work to get them once you reach a certain point, which is far from being unreasonable. The only limiting factor is that the Essences aren’t a guaranteed drop every time you defeat the boss, hence the farming. Once you have one of each Essence, you cube the four Essences to create a Token of Absolution, which grants 1 respec.
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Once you complete Hell difficulty, you can farm the final bosses for each Act (Andariel, Duriel, Mephisto, Diablo, and Baal) in Hell difficulty to collect Essences (Andy and Duriel drop the same Essence, then Mephisto Diablo and Baal each drop a particular Essence, for a total of four different Essences.) You just have to work for them, beyond the three you get from clearing Den of Evil in each of the three difficulties. When they implement elements from Plugy, do the work to then end and implement unlimited respecs. What’s the problem with making it optional.
